And in Craig Sullivan, Ghost has (or technically, is borrowing) a man who was lead designer on Burnout Paradise - arguably the game that launched the open-world racing genre as a whole. ![]() Not surprising really, as it's been a long time since this franchise was about out-and-out circuit racing, but also because a significant number of Criterion staff have been exported to southern Sweden to carry on their good work. Ghost Games, the latest inheritors of the NFS series, may not have reinvented the wheel while making this year’s white-knuckle racer, but it has equipped NFS: Rivals with all the right parts to make it a serviceable-and enjoyable-game. ![]() Every few years it jumps to a new developer-from EA’s own Black Box, to former Burnout developer Criterion Games, to a short stint with Slightly Mad Studios. ![]() NFS is what I like to call EA’s most well known “hot-potato” franchise.
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